Affordance imitation: Difference between revisions

From ISRWiki
Jump to navigation Jump to search
(New page: = Modules = This is the general architecture currently under development Image:arch.jpg (updated 28/07/09) = Ports and communication = The interface between modules is under devel...)
 
 
(163 intermediate revisions by 7 users not shown)
Line 1: Line 1:
This page describes the Objects Affordances Learning work developed at IST for the POETICON++ project.
''See [[Affordance imitation/Archive]] for information about previous setups.''
= Modules =
= Modules =


This is the general architecture currently under development
Architecture of the Object Affordances demo, shown during the RobotCub review of January 2010.
 
[[Image:arch.jpg]] (scheme updated on 2009-07-28)
 
= Manual =
 
Last update: June 2013
 
== Prerequisites ==
 
Checkout iCub/main and iCub/contrib from svn (http://wiki.icub.org/wiki/ICub_Software_Installation).
 
Compile IPOPT according to the official RobotCub wiki guide (http://wiki.icub.org/wiki/Installing_IPOPT), then proceed to configuring these flags in iCub main repository:
ENABLE_icubmod_cartesiancontrollerserver
ENABLE_icubmod_cartesiancontrollerclient
ENABLE_icubmod_gazecontrollerclient
 
== Installation ==
 
Installation of the 'stable' POETICON++ build (including blobDescriptor, edisonSegmenter):
 
cd $ICUB_ROOT/contrib/src/poeticon/poeticonpp
mkdir build
ccmake ..
ICUB_INSTALL_WITH_RPATH ON
make
make install    // note: without sudo!
 
Compile OpenPNL on any directory on your system, copying the library files inside demoAffv3 (this is done by the last command below):
 
git clone https://github.com/crishoj/OpenPNL
cd OpenPNL
./configure.gcc
make
find . -type f -name '*.a' -exec cp {} $ICUB_ROOT/contrib/src/poeticon/poeticonpp/demoAffv3/src/affordanceControlModule/lib/pnl \;
 
If the above compilation failed, get OpenPNL binaries from the VisLab repository (vislab/prj/poeticon++/demoaffv3/src/affordanceControlModule/lib/pnl).
 
Installation of demoAffv3:
 
cd $ICUB_ROOT/contrib/src/poeticon/poeticonpp/demoAffv3
mkdir build
ccmake ..
ICUB_INSTALL_WITH_RPATH ON
make
make install    // note: without sudo!
 
At this point, binaries are in $ICUB_DIR/bin.
 
== Configuration ==
 
=== Configuration Files ===
 
There are two XML configuration files that are meant to launch all the demo's modules through <code>gyarpmanager</code>, both under the ''scripts'' folder:
* demoaffv3_dependencies.xml
* demoaffv3_application.xml
 
All the remaining configuration files are under the ''conf'' folder:
 
Used by the ''AffordanceControlModule'':
  demoAffv3.ini - Main Configuration File
  affActionPrimitives.ini
  BNaffordances.txt - used by PNL (Bayes Network)
  hand_sequences_left.ini
  hand_sequences_right.ini
  table.ini
  table-lisbon.ini
  icubEyesGenova01.ini
  icubEyesLisbon01.ini
 
Used by the ''behaviorControlModule'':
  behavior.ini
 
Used by the ''controlGaze'':
  cameraIntrinsics.ini
  controlGaze.ini
 
Used by sgementation and visuals:
  blobDescriptor.ini
  edisonConfig.ini
  effectDetector.ini
 
Unused (although they might be required to execute a module):
  object_sensing.ini
  robotMotorGui-alternateHome.ini
  emotions.ini - belongs to the ''affordanceControlModule''.
  left_armGraspDetectorConf.ini - belongs to the ''affordanceControlModule''.
  right_armGraspDetectorConf.ini - belongs to the ''affordanceControlModule''.
 
=== Setup ===
 
* The simulator cannot emulate grasping because there is no simulation of Hall sensors. For this matter, the code on the ''affordanceControlModule'' was changed to use the pressure sensors present on the iCub Simulator instead of the robot's Hall sensors
 
* Edit the iCub_parts_activation.ini file, located either in $ICUB_ROOT/app/simConfig/conf/ if you compiled iCub from source, or in /usr/share/iCub/app/simConfig/conf/ if you installed it with ''apt-get''. Switch 'objects' value from 'off' to  'on' under the RENDER group to have the test table rendered on the scene.
 
First launch some mandatory applications:
  yarpserver
  yarprun --server /localhost
  iCub_SIM
 
== Execution ==
 
All of the following commands are to be ran on a separate terminal each and from inside the ''build'' folder.
 
Launch a manager for running the dependencies of the demo:
  gyarpmanager ../scripts/demoaffv3_dependencies.xml
 
Launch yet another manager to run the remaining modules of the demo:
  gyarpmanager ../scripts/demoaffv3_application.xml
 
There is a specific port, ''/demoAffv2/behavior/in'', from the behaviorControlModule, which is expecting an input command (''att'', ''aff'' or ''dem'') to initiate the demo.
 
Open a yarp write and launch the ''aff'' or ''dem'' command:
  yarp write ... /demoAffv2/behavior/in
  dem
 
The ''aff'' command sets the demo to a random exploration mode where the robot will perform random actions on the objects within reach.
 
The ''dem'' command sets the demo to a imitation mode. In this mode the robot will wait for an action to be performed on a visible object and evaluate the effects on the object, then it will try to replicate the detected effects by performing a action of his own choosing.
 
== Robot/Simulator switching ==
 
The current demo is set to work on the iCub's simulator.
Should you want to switch to the real robot, please make the following changes:
 
* Edit the ''iCub_parts_activation.ini'' file, located either in ''/usr/share/iCub/app/simConfig/conf/'' or ''$ICUB_ROOT/app/simConfig/conf/''. Switch 'objects' value from 'on' to  'off' under the RENDER group to not have the test table rendered on the scene.
* Change the robot's name on the ''affActionPrimitives.ini'' file, located under the ''conf/'' folder of the project, from 'icubSim' to 'icub'.
* Change the robot's name on the ''left_armGraspDetectorConf.ini'' file, located under the ''conf/'' folder of the project, from 'icubSim' to 'icub'.
* Change the robot's name on the ''right_armGraspDetectorConf.ini'' file, located under the ''conf/'' folder of the project, from 'icubSim' to 'icub'.
* Change the robot's name on the ''controlGaze.ini'' file, located under the ''conf/'' folder of the project, from 'icubSim' to 'icub'.
* Change the input port name on the ''left_armGraspDetectorConf.ini'' file, located under the ''conf/'' folder of the project, from '/icub/left_hand/analog:o' to '/icubSim/left_hand/analog:o'.
* Change the input port name on the ''right_armGraspDetectorConf.ini'' file, located under the ''conf/'' folder of the project, from '/icub/right_hand/analog:o' to '/icubSim/right_hand/analog:o'.
 
== Optional ==
 
* Should the compilation fail because of any problem related to the PNL library, you can download it from [https://github.com/crishoj/OpenPNL here] and recompile it.
  ./configure.gcc
  make
* Afterwards, copy all the .a library files into the project's PNL library folder:
  find . -type f -name '*.a' -exec cp {} $DEMOAFFV3_DIR/src/affordanceControlModule/lib/pnl \;
 
* This will copy all the .a files into the right folder, given that you have configured the $DEMOAFFV3_DIR variable.
* The last step is to rename the copied files, overwriting the existing ones. Note that there are two groups of files: one group whose files end with a ''_x86'' prefix, and another whose files end with a ''_x64'' prefix. If you recompiled PNL on a 32-bit architecture, please overwrite the ''_x86'' prefixed files. If you compiled PNL on a 64-bit architecture, then please overwrite the files with the ''_x64'' prefix.
 
== Improvements List ==
 
This is just a list of possible causes of the faulty behavior of the demo, which should be fixed and improved later on.
 
* One of the possibilities is the slack that exists between the real robot hand waypoint values (WP) and the ones in the configuration files. This means that, for a hand position like 'open hand', the fingers on the simulator are in a different configuration than what is expected or achieved in the real robot.
 
* Another possibility is that there might be some collision between one of the arms of the iCub and the table on the scene. This could somehow explain why the affordanceControlModule remains on an ''endless'' reaching state, trying to go for the ball, albeit the arm(s) do not move when this is happening. I've tried to find how to configure the table parameters by a configuration file, but that seems not to be possible (which is bad!).
 
= Demo Organization =
 
We divide the software that makes up this demo into two chunks, or applications:
# Attention System
# Object Affordances application, which contains everything else
Each of the above applications is internally composed of several modules.
 
=Attention System application =
 
==Installation==
 
* Adjust and install the <code>camera_calib.xml.template</code> from <code>$ICUB_ROOT/app/default/scripts</code> for your robot. Adjust everything tagged as 'CHANGE' (nodes, contexts, config files). Use <code>camCalibConfig</code> to determine the calibration parameters. <code>camera_calib.xml</code> starts the cameras, framegrabber GUIs, image viewers and camera calibration modules.
* Adjust and install the <code>attention.xml.template</code> from <code>$ICUB_ROOT/app/demoAffv2/scripts</code>. Adjust everything tagged as 'CHANGE' (mainly nodes). Make sure you compiled the Qt user interface at least on your local machine used for graphical interaction. This application depends on the <code>camera_calib.xml</code> (cameras and camera calibration ports) and on the icub/head motor controlboard (dependencies are listed by <code>gyarpmanager</code>).
 
==Running==
 
* Start the <code>cameras_calib.xml</code> application using <code>gyarpmanager</code>. Check that you obtain the calibrated images.
* Start the <code>attention.xml</code> application using <code>gyarpmanager</code>. Check that all modules and ports are up and ready. You should see now the Qt user interface (applicationGui) on the machine you configured it to run on. You can then either connect all the listed connections shown in the <code>gyarpmanager</code> user interface or use the applicationGui to connect them one by one. Note: You need to initialize the salience filter user interface by pressing the button 'initialize', this loads user interface controls for the available filters the salience module is running. Set at least one filter weight to non-zero, to start the attention system.
 
==Switch On/Off the Attention System==
 
* The '''attentionSelection''' module implements a switch for modules which want to attach/detach the attention system to/from the robot head controller. To do so you can either include the attentionSalienceLib in your project and use the RemoteAttentionSelection class which connects to the attentionSelection/conf port or, if you prefer to do it 'by hand', you can send a bottle of the format (('s''e''t')('o''u''t')(1/0)) to the attentionSelection/conf port. Setting out to 1 or calling RemoteAttentionSelection::setInhibitOutput(1) will inhibit head control commands being sent from attentionSelection to controlGaze.
 
= Object Affordances application =
 
The core of this application is coordinated by the Query Collector (<code>demoAffv2</code> in iCub repository); so, the application folder is in <code>$ICUB_ROOT/app/demoAffv2</code>: XML scripts and .ini config files of all Affordances-related modules belong there, in subdirectories <code>scripts/</code> and <code>conf/</code> respectively.
 
Currently existing .ini configuration files:
* edisonConfig.ini - configuration file for the Edison Blob Segmentation module
* blobDescriptor.ini
 
Currently existing XML files (these are generic templates - our versions are in <code>$ICUB_ROOT/app/iCubLisboa01/scripts/demoAffv2</code>):
* blob_descriptor.xml.template
* edison_segmentation.xml.template
* effect_detector_debug.xml.template
 
== Camera parameters ==
 
We use these FrameGrabberGUI parameters for the left camera:
* Features:
** Shutter: 0.65
** RED: 0.478
** BLUE: 0.648
* Features (adv)
** Saturation: 0.6
 
== affActionPrimitives ==
 
In November 2009, Christian, Ugo and others began the development of a module containing affordances primitives, called '''affActionPrimitives''' in the iCub repository. This module relies on the ICartesianControl interface, hence to compile it you need to enable the module icubmod_cartesiancontrollerclient in CMake while compiling the iCub repository, and to make this switch visible you have to tick the USE_ICUB_MOD just before.
 
Attention: '''perform CMake configure/generate operations twice''' in a row prior to compiling the new module, due to a CMake bug; moreover, do not remove the CMake cache between the first and the second configuration.
 
To enable the cartesian features on the PC104, you have to launch iCubInterface pointing to the iCubInterfaceCartesian.ini file. Just afterwards you need to launch the solvers through the Application Manager XML file located under $ICUB_ROOT/app/cartesianSolver/scripts. PC104 code requires to be compiled with option icubmod_cartesiancontrollerserver active; but the iCubLisboa01 is already prepared.
 
== EdisonSegmentation (blob segmentation) ==
 
Implemented by '''edisonSegmentation''' module in the iCub repository.
Module that takes a raw RGB image as input and provides a segmented (labeled) image at the output, indicating possible objects or object parts present in the scene.
 
Ports:
* /conf
** configuration
* /rawImg:i
** input original image (RGB)
* /rawImg:o
** output original image (RGB)
* /labeledImg:o  (INT)
** segmented image with the labels
* /viewImg:o
** Segmented image with the colors models for each region (good to visualize)
 
Check full documentation at [http://eris.liralab.it/iCub/dox/html/group__icub__edisonSegmentation.html the official iCub Software Site]
 
Example of application:
 
edisonSegmentation.exe --context demoAffv2/conf
yarpdev --device opencv_grabber --movie segm_test_icub.avi --loop --framerate 0.1
yarpview /raw
yarpview /view
yarp connect /grabber /edisonSegm/rawImg:i
yarp connect /edisonSegm/rawImg:o /raw
yarp connect /edisonSegm/viewImg:o /view
 
Video file [[ Media:Segm_test_icub.avi | segm_test_icub.avi ]] is a sequence with images taken from the icub with colored objects in front and can be downloaded here.
 
== BlobDescriptor ==
 
Implemented by '''blobDescriptor''' in the iCub repository.
Module that receives a labeled image and the corresponding raw image and creates descriptors for each one of the identified objects.
 
Ports (not counting the prefix <code>/blobDescriptor</code>):
* <code>/rawImg:i</code>
* <code>/labeledImg:i</code>
* <code>/rawImg:o</code>
* <code>/viewImg:o</code> - image with overlay edges
* <code>/affDescriptor:o</code>
* <code>/trackerInit:o</code> - colour histogram and parameters that will serve to initialize a tracker, e.g., CAMSHIFT
 
Full documentation from the official iCub repository is [http://eris.liralab.it/iCub/dox/html/group__icub__blobDescriptor.html here].
 
== EffectDetector ==
 
Implemented by effectDetector module in the iCub repository.<br />
Algorithm:
  1.wait for initialization signal and parameters on /init
  2.read the raw image that was used for the segmentation on /rawsegmimg:i
  3.read the current image on /rawcurrimg:i
  4.check if the the ROI specified as an initialization parameter is similar in the two images
  5.if (similarity<threshold)
  6.  answer 0 on /init and go back to 1.
  7.else
  8.  answer 1 on /init
  9.  while(not received another signal on /init)
  10.    estimate the position of the tracked object
  11.    write the estimate on /effect:o
  12.    read a new image on /rawcurrimg:i
  13.  end
  14.end
 
Ports:
* /init  //receives a bottle with (u, v, width, height, h1, h2, ..., h16, vmin, vmax, smin), answers 1 for success or 0 for failure.
* /rawSegmImg:i    //raw image that was used for the segmentation
* /rawCurrImg:i
* /effect        //flow of (u,v) positions of the tracked object
 
Example of application:
 
  yarpserver
 
  effectDetector
 
  yarpdev --device opencv_grabber --name /images
 
  yarp connect /images /effectDetector/rawcurrimg
  yarp connect /images /effectDetector/rawsegmimg
 
  yarp write ... /effectDetector/init
  #type this as input:
  350 340 80 80 255 128 0 0 0 0 0 0 0 0 0 0 0 0 0 255 0 256 150
 
  yarp read ... /effectDetector/effect
  #show something red to the camera, to see something happening.
 
== QueryCollector ==
 
Implemented by demoAffv2 module in the iCub repository.
Module that receives inputs from the object descriptor module and the effect descriptor. When activated by the behavior controller, info about the objects is used to select actions that will be executed by the robot. In the absence of interaction activity, it notifies it to the behavior controller that may decide to switch to another behavior.


[[Image:arch.jpg]] (updated 28/07/09)
Ports:  


* /demoAffv2/effect
* /demoAffv2/synccamshift
* /demoAffv2/objsdesc
* /demoAffv2/
* /demoAffv2/motioncmd
* /demoAffv2/gazecmd
* /demoAffv2/behavior:i
* /demoAffv2/behavior:o
* /demoAffv2/out
* /demoAffv2/out


= Ports and communication =
= Ports and communication =
Line 10: Line 322:
The interface between modules is under development. The current version (subject to changes as we refine it) is as follows:
The interface between modules is under development. The current version (subject to changes as we refine it) is as follows:


* Behavior to Query -> vocabs "on" / "off"  
* Behavior to AttentionSelection -> vocabs "on" / "off"
* Behavior to Query -> vocabs "on" / "off". We should add some kind of context to the on command (imitation or learning being the very basic).
We should add some kind of context to the on command (imitation or learning being the very basic).
* Gaze Control -> Behavior: read the current head state/position
* Query to Behavior -> "end" / "q"
* Query to Effect Detector. The main objective of this port is to start the tracker at the object of interest. We need to send at least:
** position (x,y) within the image. 2 doubles.
** size (h,w). 2 doubles.
** color histogram. TBD.
** saturation parameters (max min). 2 int.
** intensity (max min). 2 int.
 
* Effect Detector to Query
* Camshiftplus format


* blobDescriptor -> query
** Affordance descriptor. Same format as camshiftplus
** tracker init data. histogram (could be different from affordance) + saturation + intensity


* Query to Behavior -> "end" / "q"
* query -> object segmentation
** vocab message: "do seg"
 
* object segmentation -> blob descriptor
** labelled image
** raw image
 
= December Tests =
 
Some tests on the grasping actions were done during Ugo Pattacini' visit to ISR/IST on 14–18 December 2009.
These were aimed at tuning the action generator module to manipulate objects on a table, particularly grasping. Results of such demos can be seen in the following video:
[http://eris.liralab.it/misc/icubvideos/icub_grasps_sponges.wmv icub_grasps_sponges.wmv]
 
The application was assembled by running the modules:
*eye2world (2 instances)
*iKinGazeCtrl
*yarpview /gaze --click
*yarpview /grasp --click
*testMod (affActionPrimitives)
 
The eye2world module was configured with a table height of -6cm, a height offset of 6cm and the object height was 9.5 cm.
 
The left camera was streaming images to both yarpview modules.
On the gaze yarpview, Christian was clicking on appropriate points to look at.
On the grasp yarpview Christian was clicking on the middle of the top surface of the sponge.
Both yarpviews were connected to instances of the eye2world module that converted them to 3D points reconstructed above the table position. The 3D coordinates associated to gaze points were sent to iKinGazeCtrl and the 3D coordinates associated to grasp points were sent to the grasp module.
 
TODO: replace Christian by software modules :-)
 
= December Tests II =
 
On 28 December 2009, Alex and Giovanni performed some tests on the co-operation of the several vision modules for affordances (edisonSegmentation, blobDescriptor, effectDetector). The aim was to test which objects were more reliable to segment and track and tune some module parameters. The setup was a black table where the iCub was gazing and where several objects were displaced.
 
The first test considered a single object at a time. The object was segmented by the edisonSegmentation module and manually selected. In the full demo, it will be the affordances network that will select the module. Then, the tracker was initialized automatically from the blob's color statistics. A critical parameter v_min is not always properly selected by this strategy. We had to fine tune it manually. Maybe this will be made fixed at a reasonable value for all objects. We then manipulated the object with the hand. The color of the hand interferes with the object's color.
 
The results of the tests can be observed in the figures included in this file, for several objects: [http://mediawiki.isr.ist.utl.pt/images/6/65/091228affordances_tests.zip].
 
The conclusions are the following:
* Bad objects have skin-like colour, or are too dark, or have a lot of specular reflection.
* Good objects are these:
[[Image:P1000421.jpg]]
* A good v_min value for these good objects is 140.
 
== Todo List ==
 
* automate camera initialization parameters (new XML with custom parameters, to be put in $ICUB_ROOT/app/iCubLisboa01)
* effectDetector: remove highgui dependency, send backprojected image to port (instead of cvCreateWindow), get rid of "v==255" debug window, check crashes with cvEllipse, add default_vmax in effectDetector.ini and code, ignore small holes
* compute ideal grasping point
* infer object height
* think how to filter objects that are not on the table (calibrate table boundaries by azymuth,elevation then remove objects outside range)
 
== Final Demo Preparation at Sestri Levante ==


* Query to Effect Detector
We had to retune a bit the camera and visual module parameters.


This message starts the tracker at the object of interest. We need to send at least:
The best camera settings here are:
* Shutter 0.915
* Brightness 0
* Gain 0
* Red 0.5
* Blue 0.5
* Sat 0.6


** position (x,y) within the image
The vMin parameter for the effectDetector has been set to 80.
** size (h,w)
** color histogram
** saturation parameters


The black cloth has been removed for the sake of demonstrating the "robustness" of the demo. The table is gray greenish, so some objects are no longer well segmented. The remaining ones work well.


 
These are the good objects:
  ok &= port_behavior_out.open("/demoAffv2/behavior:o");
[[Image:Icubgoodobjectsatsestri.jpg]]


ok &= port_eff.open("/demoAffv2/effect");
These are the bad objects:
  ok &= port_sync.open("/demoAffv2/synccamshift");
[[Image:Icubbadobjectsatsestri.jpg]]
  ok &= port_descriptor.open("/demoAffv2/objsdesc");
  ok &= port_askobj.open("/demoAffv2/");
  ok &= port_primitives.open("/demoAffv2/motioncmd");
  ok &= port_gaze.open("/demoAffv2/gazecmd");
  ok &= port_output.open("/demoAffv2/out");
  ok &= port_emotions.open("/demoAffv2/out");

Latest revision as of 15:01, 3 July 2013

This page describes the Objects Affordances Learning work developed at IST for the POETICON++ project.

See Affordance imitation/Archive for information about previous setups.

Modules

Architecture of the Object Affordances demo, shown during the RobotCub review of January 2010.

(scheme updated on 2009-07-28)

Manual

Last update: June 2013

Prerequisites

Checkout iCub/main and iCub/contrib from svn (http://wiki.icub.org/wiki/ICub_Software_Installation).

Compile IPOPT according to the official RobotCub wiki guide (http://wiki.icub.org/wiki/Installing_IPOPT), then proceed to configuring these flags in iCub main repository:

ENABLE_icubmod_cartesiancontrollerserver
ENABLE_icubmod_cartesiancontrollerclient
ENABLE_icubmod_gazecontrollerclient

Installation

Installation of the 'stable' POETICON++ build (including blobDescriptor, edisonSegmenter):

cd $ICUB_ROOT/contrib/src/poeticon/poeticonpp
mkdir build
ccmake ..
ICUB_INSTALL_WITH_RPATH ON
make
make install     // note: without sudo!

Compile OpenPNL on any directory on your system, copying the library files inside demoAffv3 (this is done by the last command below):

git clone https://github.com/crishoj/OpenPNL
cd OpenPNL
./configure.gcc
make
find . -type f -name '*.a' -exec cp {} $ICUB_ROOT/contrib/src/poeticon/poeticonpp/demoAffv3/src/affordanceControlModule/lib/pnl \;

If the above compilation failed, get OpenPNL binaries from the VisLab repository (vislab/prj/poeticon++/demoaffv3/src/affordanceControlModule/lib/pnl).

Installation of demoAffv3:

cd $ICUB_ROOT/contrib/src/poeticon/poeticonpp/demoAffv3
mkdir build
ccmake ..
ICUB_INSTALL_WITH_RPATH ON
make
make install     // note: without sudo!

At this point, binaries are in $ICUB_DIR/bin.

Configuration

Configuration Files

There are two XML configuration files that are meant to launch all the demo's modules through gyarpmanager, both under the scripts folder:

  • demoaffv3_dependencies.xml
  • demoaffv3_application.xml

All the remaining configuration files are under the conf folder:

Used by the AffordanceControlModule:

 demoAffv3.ini - Main Configuration File
 affActionPrimitives.ini
 BNaffordances.txt - used by PNL (Bayes Network)
 hand_sequences_left.ini
 hand_sequences_right.ini
 table.ini
 table-lisbon.ini
 icubEyesGenova01.ini
 icubEyesLisbon01.ini

Used by the behaviorControlModule:

 behavior.ini

Used by the controlGaze:

 cameraIntrinsics.ini
 controlGaze.ini

Used by sgementation and visuals:

 blobDescriptor.ini
 edisonConfig.ini
 effectDetector.ini

Unused (although they might be required to execute a module):

 object_sensing.ini
 robotMotorGui-alternateHome.ini
 emotions.ini - belongs to the affordanceControlModule.
 left_armGraspDetectorConf.ini - belongs to the affordanceControlModule.
 right_armGraspDetectorConf.ini - belongs to the affordanceControlModule.

Setup

  • The simulator cannot emulate grasping because there is no simulation of Hall sensors. For this matter, the code on the affordanceControlModule was changed to use the pressure sensors present on the iCub Simulator instead of the robot's Hall sensors
  • Edit the iCub_parts_activation.ini file, located either in $ICUB_ROOT/app/simConfig/conf/ if you compiled iCub from source, or in /usr/share/iCub/app/simConfig/conf/ if you installed it with apt-get. Switch 'objects' value from 'off' to 'on' under the RENDER group to have the test table rendered on the scene.

First launch some mandatory applications:

 yarpserver
 yarprun --server /localhost
 iCub_SIM

Execution

All of the following commands are to be ran on a separate terminal each and from inside the build folder.

Launch a manager for running the dependencies of the demo:

 gyarpmanager ../scripts/demoaffv3_dependencies.xml

Launch yet another manager to run the remaining modules of the demo:

 gyarpmanager ../scripts/demoaffv3_application.xml

There is a specific port, /demoAffv2/behavior/in, from the behaviorControlModule, which is expecting an input command (att, aff or dem) to initiate the demo.

Open a yarp write and launch the aff or dem command:

 yarp write ... /demoAffv2/behavior/in
 dem

The aff command sets the demo to a random exploration mode where the robot will perform random actions on the objects within reach.

The dem command sets the demo to a imitation mode. In this mode the robot will wait for an action to be performed on a visible object and evaluate the effects on the object, then it will try to replicate the detected effects by performing a action of his own choosing.

Robot/Simulator switching

The current demo is set to work on the iCub's simulator. Should you want to switch to the real robot, please make the following changes:

  • Edit the iCub_parts_activation.ini file, located either in /usr/share/iCub/app/simConfig/conf/ or $ICUB_ROOT/app/simConfig/conf/. Switch 'objects' value from 'on' to 'off' under the RENDER group to not have the test table rendered on the scene.
  • Change the robot's name on the affActionPrimitives.ini file, located under the conf/ folder of the project, from 'icubSim' to 'icub'.
  • Change the robot's name on the left_armGraspDetectorConf.ini file, located under the conf/ folder of the project, from 'icubSim' to 'icub'.
  • Change the robot's name on the right_armGraspDetectorConf.ini file, located under the conf/ folder of the project, from 'icubSim' to 'icub'.
  • Change the robot's name on the controlGaze.ini file, located under the conf/ folder of the project, from 'icubSim' to 'icub'.
  • Change the input port name on the left_armGraspDetectorConf.ini file, located under the conf/ folder of the project, from '/icub/left_hand/analog:o' to '/icubSim/left_hand/analog:o'.
  • Change the input port name on the right_armGraspDetectorConf.ini file, located under the conf/ folder of the project, from '/icub/right_hand/analog:o' to '/icubSim/right_hand/analog:o'.

Optional

  • Should the compilation fail because of any problem related to the PNL library, you can download it from here and recompile it.
 ./configure.gcc
 make
  • Afterwards, copy all the .a library files into the project's PNL library folder:
 find . -type f -name '*.a' -exec cp {} $DEMOAFFV3_DIR/src/affordanceControlModule/lib/pnl \; 
  • This will copy all the .a files into the right folder, given that you have configured the $DEMOAFFV3_DIR variable.
  • The last step is to rename the copied files, overwriting the existing ones. Note that there are two groups of files: one group whose files end with a _x86 prefix, and another whose files end with a _x64 prefix. If you recompiled PNL on a 32-bit architecture, please overwrite the _x86 prefixed files. If you compiled PNL on a 64-bit architecture, then please overwrite the files with the _x64 prefix.

Improvements List

This is just a list of possible causes of the faulty behavior of the demo, which should be fixed and improved later on.

  • One of the possibilities is the slack that exists between the real robot hand waypoint values (WP) and the ones in the configuration files. This means that, for a hand position like 'open hand', the fingers on the simulator are in a different configuration than what is expected or achieved in the real robot.
  • Another possibility is that there might be some collision between one of the arms of the iCub and the table on the scene. This could somehow explain why the affordanceControlModule remains on an endless reaching state, trying to go for the ball, albeit the arm(s) do not move when this is happening. I've tried to find how to configure the table parameters by a configuration file, but that seems not to be possible (which is bad!).

Demo Organization

We divide the software that makes up this demo into two chunks, or applications:

  1. Attention System
  2. Object Affordances application, which contains everything else

Each of the above applications is internally composed of several modules.

Attention System application

Installation

  • Adjust and install the camera_calib.xml.template from $ICUB_ROOT/app/default/scripts for your robot. Adjust everything tagged as 'CHANGE' (nodes, contexts, config files). Use camCalibConfig to determine the calibration parameters. camera_calib.xml starts the cameras, framegrabber GUIs, image viewers and camera calibration modules.
  • Adjust and install the attention.xml.template from $ICUB_ROOT/app/demoAffv2/scripts. Adjust everything tagged as 'CHANGE' (mainly nodes). Make sure you compiled the Qt user interface at least on your local machine used for graphical interaction. This application depends on the camera_calib.xml (cameras and camera calibration ports) and on the icub/head motor controlboard (dependencies are listed by gyarpmanager).

Running

  • Start the cameras_calib.xml application using gyarpmanager. Check that you obtain the calibrated images.
  • Start the attention.xml application using gyarpmanager. Check that all modules and ports are up and ready. You should see now the Qt user interface (applicationGui) on the machine you configured it to run on. You can then either connect all the listed connections shown in the gyarpmanager user interface or use the applicationGui to connect them one by one. Note: You need to initialize the salience filter user interface by pressing the button 'initialize', this loads user interface controls for the available filters the salience module is running. Set at least one filter weight to non-zero, to start the attention system.

Switch On/Off the Attention System

  • The attentionSelection module implements a switch for modules which want to attach/detach the attention system to/from the robot head controller. To do so you can either include the attentionSalienceLib in your project and use the RemoteAttentionSelection class which connects to the attentionSelection/conf port or, if you prefer to do it 'by hand', you can send a bottle of the format (('set')('out')(1/0)) to the attentionSelection/conf port. Setting out to 1 or calling RemoteAttentionSelection::setInhibitOutput(1) will inhibit head control commands being sent from attentionSelection to controlGaze.

Object Affordances application

The core of this application is coordinated by the Query Collector (demoAffv2 in iCub repository); so, the application folder is in $ICUB_ROOT/app/demoAffv2: XML scripts and .ini config files of all Affordances-related modules belong there, in subdirectories scripts/ and conf/ respectively.

Currently existing .ini configuration files:

  • edisonConfig.ini - configuration file for the Edison Blob Segmentation module
  • blobDescriptor.ini

Currently existing XML files (these are generic templates - our versions are in $ICUB_ROOT/app/iCubLisboa01/scripts/demoAffv2):

  • blob_descriptor.xml.template
  • edison_segmentation.xml.template
  • effect_detector_debug.xml.template

Camera parameters

We use these FrameGrabberGUI parameters for the left camera:

  • Features:
    • Shutter: 0.65
    • RED: 0.478
    • BLUE: 0.648
  • Features (adv)
    • Saturation: 0.6

affActionPrimitives

In November 2009, Christian, Ugo and others began the development of a module containing affordances primitives, called affActionPrimitives in the iCub repository. This module relies on the ICartesianControl interface, hence to compile it you need to enable the module icubmod_cartesiancontrollerclient in CMake while compiling the iCub repository, and to make this switch visible you have to tick the USE_ICUB_MOD just before.

Attention: perform CMake configure/generate operations twice in a row prior to compiling the new module, due to a CMake bug; moreover, do not remove the CMake cache between the first and the second configuration.

To enable the cartesian features on the PC104, you have to launch iCubInterface pointing to the iCubInterfaceCartesian.ini file. Just afterwards you need to launch the solvers through the Application Manager XML file located under $ICUB_ROOT/app/cartesianSolver/scripts. PC104 code requires to be compiled with option icubmod_cartesiancontrollerserver active; but the iCubLisboa01 is already prepared.

EdisonSegmentation (blob segmentation)

Implemented by edisonSegmentation module in the iCub repository. Module that takes a raw RGB image as input and provides a segmented (labeled) image at the output, indicating possible objects or object parts present in the scene.

Ports:

  • /conf
    • configuration
  • /rawImg:i
    • input original image (RGB)
  • /rawImg:o
    • output original image (RGB)
  • /labeledImg:o (INT)
    • segmented image with the labels
  • /viewImg:o
    • Segmented image with the colors models for each region (good to visualize)

Check full documentation at the official iCub Software Site

Example of application:

edisonSegmentation.exe --context demoAffv2/conf
yarpdev --device opencv_grabber --movie segm_test_icub.avi --loop --framerate 0.1
yarpview /raw
yarpview /view
yarp connect /grabber /edisonSegm/rawImg:i
yarp connect /edisonSegm/rawImg:o /raw
yarp connect /edisonSegm/viewImg:o /view

Video file segm_test_icub.avi is a sequence with images taken from the icub with colored objects in front and can be downloaded here.

BlobDescriptor

Implemented by blobDescriptor in the iCub repository. Module that receives a labeled image and the corresponding raw image and creates descriptors for each one of the identified objects.

Ports (not counting the prefix /blobDescriptor):

  • /rawImg:i
  • /labeledImg:i
  • /rawImg:o
  • /viewImg:o - image with overlay edges
  • /affDescriptor:o
  • /trackerInit:o - colour histogram and parameters that will serve to initialize a tracker, e.g., CAMSHIFT

Full documentation from the official iCub repository is here.

EffectDetector

Implemented by effectDetector module in the iCub repository.
Algorithm:

  1.wait for initialization signal and parameters on /init
  2.read the raw image that was used for the segmentation on /rawsegmimg:i
  3.read the current image on /rawcurrimg:i
  4.check if the the ROI specified as an initialization parameter is similar in the two images
  5.if (similarity<threshold) 
  6.  answer 0 on /init and go back to 1.
  7.else
  8.  answer 1 on /init
  9.  while(not received another signal on /init)
 10.    estimate the position of the tracked object
 11.    write the estimate on /effect:o
 12.    read a new image on /rawcurrimg:i
 13.  end
 14.end

Ports:

  • /init //receives a bottle with (u, v, width, height, h1, h2, ..., h16, vmin, vmax, smin), answers 1 for success or 0 for failure.
  • /rawSegmImg:i //raw image that was used for the segmentation
  • /rawCurrImg:i
  • /effect //flow of (u,v) positions of the tracked object

Example of application:

  yarpserver 
  effectDetector
  yarpdev --device opencv_grabber --name /images 
  yarp connect /images /effectDetector/rawcurrimg
  yarp connect /images /effectDetector/rawsegmimg
  yarp write ... /effectDetector/init
  #type this as input:
  350 340 80 80 255 128 0 0 0 0 0 0 0 0 0 0 0 0 0 255 0 256 150
  yarp read ... /effectDetector/effect
  #show something red to the camera, to see something happening.

QueryCollector

Implemented by demoAffv2 module in the iCub repository. Module that receives inputs from the object descriptor module and the effect descriptor. When activated by the behavior controller, info about the objects is used to select actions that will be executed by the robot. In the absence of interaction activity, it notifies it to the behavior controller that may decide to switch to another behavior.

Ports:

  • /demoAffv2/effect
  • /demoAffv2/synccamshift
  • /demoAffv2/objsdesc
  • /demoAffv2/
  • /demoAffv2/motioncmd
  • /demoAffv2/gazecmd
  • /demoAffv2/behavior:i
  • /demoAffv2/behavior:o
  • /demoAffv2/out
  • /demoAffv2/out

Ports and communication

The interface between modules is under development. The current version (subject to changes as we refine it) is as follows:

  • Behavior to AttentionSelection -> vocabs "on" / "off"
  • Behavior to Query -> vocabs "on" / "off". We should add some kind of context to the on command (imitation or learning being the very basic).
  • Gaze Control -> Behavior: read the current head state/position
  • Query to Behavior -> "end" / "q"
  • Query to Effect Detector. The main objective of this port is to start the tracker at the object of interest. We need to send at least:
    • position (x,y) within the image. 2 doubles.
    • size (h,w). 2 doubles.
    • color histogram. TBD.
    • saturation parameters (max min). 2 int.
    • intensity (max min). 2 int.
  • Effect Detector to Query
  • Camshiftplus format
  • blobDescriptor -> query
    • Affordance descriptor. Same format as camshiftplus
    • tracker init data. histogram (could be different from affordance) + saturation + intensity
  • query -> object segmentation
    • vocab message: "do seg"
  • object segmentation -> blob descriptor
    • labelled image
    • raw image

December Tests

Some tests on the grasping actions were done during Ugo Pattacini' visit to ISR/IST on 14–18 December 2009. These were aimed at tuning the action generator module to manipulate objects on a table, particularly grasping. Results of such demos can be seen in the following video: icub_grasps_sponges.wmv

The application was assembled by running the modules:

  • eye2world (2 instances)
  • iKinGazeCtrl
  • yarpview /gaze --click
  • yarpview /grasp --click
  • testMod (affActionPrimitives)

The eye2world module was configured with a table height of -6cm, a height offset of 6cm and the object height was 9.5 cm.

The left camera was streaming images to both yarpview modules. On the gaze yarpview, Christian was clicking on appropriate points to look at. On the grasp yarpview Christian was clicking on the middle of the top surface of the sponge. Both yarpviews were connected to instances of the eye2world module that converted them to 3D points reconstructed above the table position. The 3D coordinates associated to gaze points were sent to iKinGazeCtrl and the 3D coordinates associated to grasp points were sent to the grasp module.

TODO: replace Christian by software modules :-)

December Tests II

On 28 December 2009, Alex and Giovanni performed some tests on the co-operation of the several vision modules for affordances (edisonSegmentation, blobDescriptor, effectDetector). The aim was to test which objects were more reliable to segment and track and tune some module parameters. The setup was a black table where the iCub was gazing and where several objects were displaced.

The first test considered a single object at a time. The object was segmented by the edisonSegmentation module and manually selected. In the full demo, it will be the affordances network that will select the module. Then, the tracker was initialized automatically from the blob's color statistics. A critical parameter v_min is not always properly selected by this strategy. We had to fine tune it manually. Maybe this will be made fixed at a reasonable value for all objects. We then manipulated the object with the hand. The color of the hand interferes with the object's color.

The results of the tests can be observed in the figures included in this file, for several objects: [1].

The conclusions are the following:

  • Bad objects have skin-like colour, or are too dark, or have a lot of specular reflection.
  • Good objects are these:

  • A good v_min value for these good objects is 140.

Todo List

  • automate camera initialization parameters (new XML with custom parameters, to be put in $ICUB_ROOT/app/iCubLisboa01)
  • effectDetector: remove highgui dependency, send backprojected image to port (instead of cvCreateWindow), get rid of "v==255" debug window, check crashes with cvEllipse, add default_vmax in effectDetector.ini and code, ignore small holes
  • compute ideal grasping point
  • infer object height
  • think how to filter objects that are not on the table (calibrate table boundaries by azymuth,elevation then remove objects outside range)

Final Demo Preparation at Sestri Levante

We had to retune a bit the camera and visual module parameters.

The best camera settings here are:

  • Shutter 0.915
  • Brightness 0
  • Gain 0
  • Red 0.5
  • Blue 0.5
  • Sat 0.6

The vMin parameter for the effectDetector has been set to 80.

The black cloth has been removed for the sake of demonstrating the "robustness" of the demo. The table is gray greenish, so some objects are no longer well segmented. The remaining ones work well.

These are the good objects:

These are the bad objects: