Turning on the Vizzy cameras: Difference between revisions

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(Created page with "==Turning on the vizzy cameras== The vizzyInterface does not activate the cameras automatically, so it is needed to activate the cameras by hand on the PC104. The icubmoddev is ...")
 
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<pre style="white-space:normal;">&nbsp;&nbsp;&nbsp;icubmoddev --device grabber --subdevice dragonfly2 --width 320 --height 240 --video_type 1 --white_balance 0.474 0.648 --gain 0.312 --shutter 0.592 --name /vizzy/cam/left  --brightness 0 --DR2 --stamp --d 0 --sharpness 0.5 --hue 0.48 --gamma 0.4 --saturation 0.826 --framerate 30</pre>
<pre style="white-space:normal;">&nbsp;&nbsp;&nbsp;icubmoddev --device grabber --subdevice dragonfly2 --width 320 --height 240 --video_type 1 --white_balance 0.474 0.648 --gain 0.312 --shutter 0.592 --name /vizzy/cam/left  --brightness 0 --DR2 --stamp --d 0 --sharpness 0.5 --hue 0.48 --gamma 0.4 --saturation 0.826 --framerate 30</pre>
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[[Category:Robots]]
[[Category:Vislab]]

Revision as of 14:45, 13 September 2012

Turning on the vizzy cameras

The vizzyInterface does not activate the cameras automatically, so it is needed to activate the cameras by hand on the PC104. The icubmoddev is used to activate the camera device and setup video ports. This is an example to activate the left camera on Vizzy (the gains are set to better detect the red ball with the ball tracker, this can be adjusted depending on the goal):

   icubmoddev --device grabber --subdevice dragonfly2 --width 320 --height 240 --video_type 1 --white_balance 0.474 0.648 --gain 0.312 --shutter 0.592 --name /vizzy/cam/left  --brightness 0 --DR2 --stamp --d 0 --sharpness 0.5 --hue 0.48 --gamma 0.4 --saturation 0.826 --framerate 30

<< Back to Vizzy wiki homepage